AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games on iOS in Belgium Q4 2021
In Q4 2021, the top 2D Cartoon Games on iOS in Belgium showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at their numbers.
In Q4 2021, the top 2D Cartoon Games on iOS in Belgium showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how these apps fared during the quarter.
Bubble Buster 2048 from Voodoo experienced fluctuations in its weekly downloads and revenue. Downloads peaked at 6.4K in the week of November 1, then steadily declined to around 541 by the last week of December. Revenue saw its highest point at approximately $227 in late October before gradually decreasing to about $102 at the end of the quarter. Weekly active users followed a similar trend, starting at 6.3K in late September and reaching 4.9K by the end of December.
Among Us! by InnerSloth LLC displayed a notable increase in weekly downloads towards the end of the quarter, rising from around 2K in late September to 4.8K in the last week of December. Revenue remained relatively stable, with slight fluctuations, peaking at about $120 in early October and ending the quarter at $72. Active users numbers showed a consistent upward trend, peaking at 18.6K in the week of December 20.
Royal Match from Dream Games demonstrated strong weekly revenue growth, starting at approximately $9.1K in late September and climbing to nearly $18K by the end of December. Downloads also saw a gradual increase, reaching a high of 3.1K in the final week of the quarter. Active users grew consistently, peaking at 14.3K in the last week of December.
Brain Test: Tricky Puzzles by UNICO STUDIO showed a significant spike in weekly downloads in the last two weeks of December, reaching up to 4.7K. Revenue also increased towards the end of the quarter, peaking at around $169 in the final week. Active users saw a dramatic rise, starting from 12.1K in late September and reaching 26.4K by the end of December.
Candy Crush Saga from King maintained a strong performance throughout the quarter. Weekly revenue remained robust, peaking at approximately $55.7K in mid-October. Downloads showed a gradual increase, reaching 3.3K by the last week of December. Active users consistently grew, peaking at 47.3K in the final week of the quarter.
These insights are based on data from Sensor Tower. For more detailed performance metrics and trends, visit Sensor Tower for comprehensive app analytics.